The player starts in the Elevator. You are told by HandUnit to enter the voice you would like HandUnit to have, as to not get tired of hearing the same voice. No matter what you type, HandUnit will always autocorrect it to Angsty Teen. The angsty teen tells you to crawl through the vent, and while you crawl through it, he tells you that a dead body was found in there.
Like Night 1, you check on Ballora first, who is right in front of the window. HandUnit then encourages you to "zap her" to force her to get back onto her stage. The Angsty Teen voice begins to glitch out (also low pitched) once the player administers a controlled shock. When the player is required to check Funtime Foxy, they are also in front of the window.
The Angsty Teen voice once again glitches out, and reverts back to the default HandUnit voice. He then tells you to check on Circus Baby. HandUnit instructs the player to shock Baby, each time being unsuccessful. HandUnit then instructs you to wait for a while as he tries to return the power after it abruptly turns off.
While this happens, all the vents suddenly open. Baby then speaks to the player for the first time in the game, saying she didn't recognize them. She then questions the player as to why he came to the establishment, willingly. Regardless, she tells the player that the guard who came before him had carved a small compartment under a desk to hide from the hostile animatronics and it had worked for him.
After getting under the desk, a small diagram will show you to close the compartment with a small sliding door by dragging it across the screen.
Suddenly, BidyBab can be heard outside of the vent, and Baby tells the player to wait quietly until they lose interest. After this dialogue the player is confronted with a Bidybab, its eye balls being seen through holes in the door. The BidyBab then tries to open the door.
While this happens, the player must drag the door back to close it again. Failing to do so causes the BidyBab to jumpscare the player, resulting in a game over. Success only causes the robot to try to open it again, so the player must close it once more.
When the BidyBabs leave, HandUnit comes back on, and tells you to crawl through Ballora Gallery quickly to reach Parts and Service to repair the power. Baby says that if you do this, you will die, as Ballora will not return to her stage, so you must go slow.
She say that when you hear Ballora's music getting louder, you should stop, as Ballora is near. You must then crawl through Ballora Gallery carefully. HandUnit comes back on and tells you to hurry up after crawling for a while.
When crawling through Ballora Gallery, you should head to the dim light you can see at the end of the room, as that is Breaker Room. In the Breaker Room, Funtime Freddy is there. HandUnit notifies you that whilst repairing this, nearby animatronics may try to attack you, so you can use a mascot response voice to calm them down.
When repairing, a danger meter in the top right corner will change color depending on how near Freddy is. When you have done this, you run back through Ballora Gallery, with no signs of Ballora. Suddenly, a voice (most likely Ballora's) will ask if somebody is there. The voice then says it can hear you and later on dismisses it.
- Welcome back for another night of intellectual stimulation, pivotal career choices and self-reflection on past mistakes. We’re committed to creating a unique and fulfilling work experience. One part of that commitment is ensure that you don’t get tired of the voice that you’re hearing right now.
- Using the keypad below, please select a new companion voice. For male, press 1. For female, press 2. For text-only, press 3. For other options, press 4.
(If the player tries to type something)
- It seems that you had some trouble with the keypad. I see what you were trying to type, and I will auto-correct it for you. thank you for choosing:
- Angsty Teen.
(When the elevator stops) [Angsty Teen voice takes over]
- The elevator stopped. You know the routine. You can get out now or... whatever. You can stay here if you want.
(When the player is crawling through the entrance vent)
- So... funny story... a dead body was found in this vent once. Okay... not that funny. But it's a story!
(When the player reaches the Primary Control Module)
- Ok, let's start with your nightly chores. You should check on Ballora and make sure she's on her stage but... whatever.
(When the player checks on Ballora)
- Huh, I guess Ballora has better things to do. Let's zap 'er! That should be fun.
(When the player zaps Ballora)
- [Strange garbling noises] (After being sped up by 200% and the pitch increased 25% it decodes to "Argumentative. Standards. Elevation. Passive. Heights.")
- Let's check on Funtime Foxy, make sure he's ready for show time tomorrow.
(When the player checks on Funtime Foxy.)
- (strange voice) GREAT. GREAT. GREAT.
[Hand Unit's voice returns to default]
- There seems to have been a problem with the voice synthesizer. Default settings have been restored. Please proceed through the vent ahead of you to Circus Baby’s Auditorium.
(When the player enters Circus Control room)
- Circus Baby had a busy day today! Let’s check the light, and make sure she’s in proper working order.
(When the player checks on Baby)
- Oh Circus Baby, we aren’t here to play hide and seek. Let’s encourage baby to come out of hiding with a controlled shock.
(When the player tries to shock her)
- Let’s try another controlled shock.
(When the player tries to shock her once more)
- There seems to be a power malfunction that is affecting our ability to properly motivate Baby. Please stand by, while I reboot the system. I will be offline momentarily during this process. Various other systems may be offline as well, such as security doors, vent locks and oxygen. Commencing system restart.
(When the player is done fending off the BidyBabs)
- Thank you for your patience. it seems that the power system cannot be restarted automatically. You will need to restart the power system manually. Please return to the primary control module.
- You will now be required to crawl through the Ballora Gallery using the vent to your left to reach the Breaker Room. It is recommended that you stay low to the ground, and reach the other side as fast as possible as to not disturb Ballora. I will deactivate myself momentarily, as to not create an auditory disturbance. deactivating.
(If the player is taking a long time to reach the Breaker Room)
- It seems you are taking a long time. Please proceed as quickly and as quietly as possible.
(When the player reaches the Breaker Room)
- You may now interface with the breaker control box. Using the interface may disrupt nearby electronics. If you feel you are in danger, feel free to disconnect the interface temporarily, until it is safe to reconnect.
- Great job. This completes your tasks for the night. Please proceed back through the Ballora Gallery with care, and we’ll see you back here tomorrow.
Circus Baby's Dialogue
- "I don’t recognize you. You are new. I remember this... scenario, however. It’s a strange thing to want to do, to come here.
- I’m curious what events would lead a person to want to spend their nights in a place like this... willingly. Maybe curiosity, maybe ignorance...
- There is a space under the desk. Someone before you crafted it into a hiding place... and it worked for him. I recommend that you hurry though. You will be safe there, just try not to make eye contact... it will be over soon. They will lose interest.
- When your "guide" comes back online, he is going to tell you that he was unsuccessful, that you must restart the system manually.
- He will then tell you to crawl through Ballora Gallery as fast as you can to reach the Breaker Room. If you follow his instructions, you will die. (shifting noises)
- Ballora will not return to her stage anymore. She will catch you. The power will be restored shortly. When you crawl through Ballora Gallery, go slowly. She cannot see you and can only listen for your movement.
- When you hear her music become louder, she is growing near, listening for you. Wait, and be still." -Baby instructing the player on how to avoid Ballora.
The Immortal and The Restless dialogue
As the sun sets, so also does another chapter in the saga of love lost, between Vlad and his distressed mistress. Can they be reconciled? Can their love rise again? That and more! Happening now. - Announcer
Clara, the baby isn't mine! - Vlad
It is, Vlad! They had trouble catching him in the nursery today. - Clara
So what? Lots of kids get hyper and run around and stuff. - Vlad
They had to knock him out of the air with a broom! - Clara
I have to go. - Vlad
They're going to dock your paychecks. - Clara
They can't do that, I'm a vampire. I don't get paychecks! - Vlad
You work the graveyard shift at the Fry Me Taco. Don't lie to me! - Clara
Oh the humanity! When will the heartbreak end? When will these two ships passing in the night rekindle their long lost love? Tune in tomorrow to find out. - Announcer
- If Ballora is close enough, the player can see her spinning in front of them. She will either spin moving to the right or the left side.
- This night seems to be the most aggressive, as the player must first fend off the BidyBabs under the desk, then try not to get caught by Ballora in Ballora Gallery, and then try not to get jumpscared by Funtime Freddy in the Breaker Room.
- It's unknown how the BidyBabs get into the Circus Control room, as there are no vents leading in/out of the Circus Gallery.
- Using the Mascot Response to calm down Funtime Freddy is similar to FNaF 3, where the player must play audio clips to distract Springtrap.
- In the Breaker Room, the monitor displaying the map of the whole place also displays 3 extra rooms, which are the Plushtrap/Nightmare BB's Hallway, The Bedroom and the Pathway to Fredbear & Friend's from FNaF 4.
- A strange noise can be heard after shocking Ballora.
- This probably is HandUnit's voice synthesizer.
- In the Breaker Room in the mobile version, sometimes there is a bug that the monitor is blocking the screen while you are not using it.
- After HandUnit's system restarts, a number of things is said by the Female AI, the first being a motion trigger in the entry way vent. It is unknown who triggered this, as the player is in Circus Control.
Night Start & EndStart Night:
Shift Complete! Pops
Sound of Ennard's nose being clicked.